用OpenGL实现球面的自定义绘制,并添加纹理。
资源文件列表
SphereMapping/Data/orb.bmp , 98360
SphereMapping/main.cpp , 23650
SphereMapping/SphereMapping.sln , 892
SphereMapping/SphereMapping.suo , 10240
SphereMapping/SphereMapping.vcxproj , 6805
SphereMapping/SphereMapping.vcxproj.user , 143
