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java 飞翔的小鸟 小游戏源码

java

2020-7-17

小鸟躲避障碍物,以及计分。

游戏规则:只要鼠标 不断点击,小鸟就向上飞,不要小鸟碰到障碍物 为赢

package day06;

import java.awt.Color;
import java.awt.Font;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;
import java.awt.image.BufferedImage;
import javax.imageio.ImageIO;
import javax.swing.JFrame;
import javax.swing.JPanel;

//继承   
public class zlfday03 extends JPanel {
	zlf b;
	bird f;
	zhuzi a;
	zhuzi c;
	BufferedImage background;// 创建一个背景图片

	boolean gameOver;// 标示游戏是否结束
	BufferedImage gameOverImage;// 游戏结束的图片

	int score;// 计算游戏分数

	boolean started;
	BufferedImage startedImage;

	// main 方法,主方法,主函数
	public static void main(String[] args) throws Exception {

		JFrame frame = new JFrame();// 创建一个窗体
		frame.setTitle("飞翔的小鸟!");// 设置窗体的标志
		frame.setSize(432   10, 644   30);// 设置窗体的尺寸
		zlfday03 panel = new zlfday03();
		// JPanel panel =new JPanel();//创建面板
		frame.add(panel);// 把面板添加到窗体中
		frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);// 设置当关闭窗体时,程序也退出
		frame.setLocationRelativeTo(null);// 设置窗体居中
		frame.setVisible(true);// 让窗体可见
		while (true) {
			panel.action();// 让游戏动起来
		}
	}

	// 创建一个类的构造器 构造器是用于初始化属性的
	public zlfday03() throws Exception {
		background = ImageIO.read(getClass().getResource("bg.png"));// 反射
																	// 初始化背景图片
		b = new zlf();
		f = new bird();
		a = new zhuzi(1);
		c = new zhuzi(2);

		gameOver = false;
		gameOverImage = ImageIO.read(getClass().getResource("gameover.png"));

		score =0;

		started = false;
		startedImage = ImageIO.read(getClass().getResource("start.png"));

	}

	// 绘图
	public void paint(Graphics g) {
		g.drawImage(background, 0, 0, null);// 绘制背景图片
		g.drawImage(a.image, a.x - a.width / 2, a.y - a.height / 2, null);
		g.drawImage(c.image, c.x - c.width / 2, c.y - c.height / 2, null);
		g.drawImage(b.image, b.x, b.y, null);

		Font m = new Font(Font.SANS_SERIF, Font.BOLD, 40);
		g.setFont(m);
		g.drawString(score   "", 40, 60);
		g.setColor(Color.WHITE);
		g.drawString(score   "", 40 - 3, 60 - 3);

		// 创建一个可旋转坐标系
		Graphics2D g2 = (Graphics2D) g;
		// 把坐标系旋转alpha角度
		g2.rotate(-f.alpha, f.x, f.y);
		g.drawImage(f.image, f.x - f.width / 2, f.y - f.height / 2, null);
		// 把坐标系旋转回来,以防影响后面的制图
		g2.rotate(f.alpha, f.x, f.y);
		if (gameOver) {
			g.drawImage(gameOverImage, 0, 0, null);
		}
		if (!started) {
			g.drawImage(startedImage, 0, 0, null);
		}

	}

	// 添加方法,用于控制整个游戏所有组件的运动方式
	public void action() throws Exception {

		// 创建鼠标监听事件
		MouseListener L = new MouseAdapter() {
			public void mousePressed(MouseEvent e) {
				try {
					if (gameOver) {
						a = new zhuzi(1);
						c = new zhuzi(2);
						f = new bird();
						score =0;
						gameOver = false;
						started = false;

					} else {
						f.flappy();
						started = true;
					}

				} catch (Exception e2) {
					e2.printStackTrace();// 打印堆栈信息
				}

			}

		};
		// 将监听器挂起(添加)
		addMouseListener(L);

		while (true) {// 添加死循环,让游戏一直运动
			if (!gameOver) {
				if (started) {
					a.step();
					c.step();
					f.step();				

				}
				b.step();// 让地面动起来
				f.fly();


				if (f.hit(b) || f.hit(a) || f.hit(c)) {
					gameOver = true;
				}
				if (f.x == a.x || f.x == c.x) {
					score  ;
				}
			}
			repaint();// 调用重绘方法,重复画面
			Thread.sleep(1000 / 60);// 线程的休眠方法

		}
	}
}
资源下载此资源下载价格为2D币(VIP免费),请先
资源文件列表
day06/.classpath , 301
day06/.project , 381
day06/.settings/org.eclipse.jdt.core.prefs , 629
day06/0.png , 3157
day06/1.png , 3167
day06/2.png , 3159
day06/3.png , 3165
day06/4.png , 3157
day06/5.png , 3165
day06/6.png , 3159
day06/7.png , 3167
day06/bg.png , 9226
day06/bin/day06/0.png , 3157
day06/bin/day06/1.png , 3167
day06/bin/day06/2.png , 3159
day06/bin/day06/3.png , 3165
day06/bin/day06/4.png , 3157
day06/bin/day06/5.png , 3165
day06/bin/day06/6.png , 3159
day06/bin/day06/7.png , 3167
day06/bin/day06/bg.png , 9226
day06/bin/day06/bird.class , 2524
day06/bin/day06/column.png , 5588
day06/bin/day06/gameover.png , 8684
day06/bin/day06/ground.png , 3567
day06/bin/day06/start.png , 9600
day06/bin/day06/zhuzi.class , 1181
day06/bin/day06/zlf.class , 804
day06/bin/day06/zlfday03$1.class , 1096
day06/bin/day06/zlfday03.class , 3872
day06/column.png , 5588
day06/gameover.png , 8684
day06/ground.png , 3567
day06/src/day06/0.png , 3157
day06/src/day06/1.png , 3167
day06/src/day06/2.png , 3159
day06/src/day06/3.png , 3165
day06/src/day06/4.png , 3157
day06/src/day06/5.png , 3165
day06/src/day06/6.png , 3159
day06/src/day06/7.png , 3167
day06/src/day06/bg.png , 9226
day06/src/day06/bird.java , 1913
day06/src/day06/column.png , 5588
day06/src/day06/gameover.png , 8684
day06/src/day06/ground.png , 3567
day06/src/day06/start.png , 9600
day06/src/day06/zhuzi.java , 783
day06/src/day06/zlf.java , 477
day06/src/day06/zlfday03.java , 3674
day06/start.png , 9600
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