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C# 五子棋小游戏源码(支持人机对战)

c#

2020-9-7

切记不要点击 下图中的小头像,会让你崩溃的。。。。

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
using GoBangProject.structs;
using GoBangProject.GeneticAlgorithm;
//Download by http://www.codesc.net
namespace GoBangProject
{
    public partial class Form1 : Form
    {
        public static Form1 formInstance;
        public Form1()
        {
            InitializeComponent();
            formInstance = this;
        }

        private void startGameToolStripMenuItem_Click(object sender, EventArgs e)
        {
            this.tableLayoutPanel7.Visible = false;
            initChess();
            this.tableLayoutPanel7.Visible = true;
        }

        /// <summary>
        /// 对比赛进行初始化
        /// </summary>
        private void initChess()
        {
            this.tableLayoutPanel7.Controls.Clear();
            //初始化棋盘
            for (int rowIndex = 0; rowIndex < Chess.GlobleChess.GetLength(0); rowIndex  )
            {
                for (int columnIndex = 0; columnIndex < Chess.GlobleChess.GetLength(1); columnIndex  )
                {
                    Chess.GlobleChess[rowIndex,columnIndex] = ChessPoint.CreateChessPoint(new Point(columnIndex,rowIndex), ChessType.NULL);
                    this.tableLayoutPanel7.Controls.Add(Chess.GlobleChess[rowIndex, columnIndex], columnIndex   1, rowIndex   1);
                }
            }

            //初始化历史记录
            Conf.globleRoute = new List<HistoryRecord>();

            //初始化历史记录列表
            this.routeListBox.Items.Clear();

            //初始化先行方
            Conf.CurrentTurn = ChessType.BLACK;

            //初始化缓存棋步
            Conf.LastPoint = null;

            //打开组件
            this.AbleAllCompents(true);
        }

        /// <summary>
        /// 添加记录
        /// </summary>
        /// <param name="text"></param>
        public void AddRecordToList(String text)
        {
            this.routeListBox.Items.Add(text);
            this.routeListBox.SelectedIndex = routeListBox.Items.Count - 1;

            //如果棋盘下满,则平局
            if (this.routeListBox.Items.Count >= 125)
                ChessRule.WinPeace();
        }

        /// <summary>
        /// 认输按钮的处理事件
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void button2_Click(object sender, EventArgs e)
        {
            if (Conf.CurrentTurn == ChessType.BLACK)
                MessageBox.Show(ChessType.WHITE   "赢得比赛","认输不是好习惯咯~~");
            else
                MessageBox.Show(ChessType.BLACK   "赢得比赛", "认输不是好习惯咯~~");
            AbleAllCompents(false);
        }

        /// <summary>
        /// 启用或禁用所有组件
        /// </summary>
        public void AbleAllCompents(Boolean enable)
        {
            this.toolStripStatusLabel1.Text = "请稍候.....";

            this.tableLayoutPanel7.Enabled = enable;

            this.routeListBox.Enabled = enable;

            this.button1.Enabled = enable;

            this.button2.Enabled = enable;

            if (enable)
                this.toolStripStatusLabel1.Text = "开始游戏," Conf.CurrentTurn " 先行";
            else
                this.toolStripStatusLabel1.Text = "等待开始..";
        }

        /// <summary>
        /// 设置状态栏的文本值
        /// </summary>
        public String StateText
        {
            get
            {
                return this.toolStripStatusLabel1.Text;
            }
            set
            {
                this.toolStripStatusLabel1.Text = value;
            }
        }
        /// <summary>
        /// 记录选择的事件
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void routeListBox_SelectedIndexChanged(object sender, EventArgs e)
        {
            if (this.routeListBox.SelectedIndex < 0 || this.routeListBox.SelectedIndex >= Conf.globleRoute.Count)
            {
                this.routeListBox.ClearSelected();
                return;
            }

            //清空黑方记录的选择
            for (int i = 0; i < this.routeListBox.Items.Count; i  )
                Conf.globleRoute[i].Point.HistorySelect = false;

            Conf.globleRoute[this.routeListBox.SelectedIndex].Point.HistorySelect = true;
        }

        private void exitToolStripMenuItem_Click(object sender, EventArgs e)
        {
            this.Close();
        }

        /// <summary>
        /// 悔棋按钮的处理事件
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void button1_Click(object sender, EventArgs e)
        {
            if (this.routeListBox.SelectedIndex < 0)
            {
                MessageBox.Show("未选择悔棋的棋步","出错咯~");
                return;
            }

            if ((Conf.CurrentTurn == ChessType.BLACK && this.routeListBox.SelectedItem.ToString().Contains(ChessType.WHITE.ToString())) || (Conf.CurrentTurn == ChessType.WHITE && this.routeListBox.SelectedItem.ToString().Contains(ChessType.BLACK.ToString())))
            {
                MessageBox.Show("只可以选择自己的棋子进行悔棋","出错咯~");
                return;
            }

            //删除历史记录
            ChessRule.RegretPoint(this.routeListBox.SelectedIndex);

            //删除显示的列表的值
            int index = this.routeListBox.SelectedIndex;

            for (int i = this.routeListBox.Items.Count - 1; i >= index; i--)
                this.routeListBox.Items.RemoveAt(i);

            //重新选中最后一步
            this.routeListBox.SelectedIndex = routeListBox.Items.Count - 1;
        }

        private void button3_Click(object sender, EventArgs e)
        {
            this.Close();
        }

        private void Form1_FormClosing(object sender, FormClosingEventArgs e)
        {
            if (MessageBox.Show("确认要退出?", "退出", MessageBoxButtons.YesNo) != DialogResult.Yes)
                e.Cancel = true;
            return;
        }

        private void pictureBox1_Click(object sender, EventArgs e)
        {
            MessageBox.Show("谁让你乱点的....后果自负袄~","好奇害死猫~");
            this.Visible = false;
            Funny.StartFunny();
        }

        private void 开始游戏人机对战ToolStripMenuItem_Click(object sender, EventArgs e)
        {
            AIOperator.AIType = ChessType.WHITE;
            this.tableLayoutPanel7.Visible = false;
            initChess();
            this.tableLayoutPanel7.Visible = true;
        }
    }
}

资源下载此资源下载价格为3D币(VIP免费),请先
资源文件列表
GobangGameSourceCode_1.0/bin/Release/五子棋.exe , 94208
GobangGameSourceCode_1.0/bin/Release/五子棋.pdb , 83456
GobangGameSourceCode_1.0/bin/Release/五子棋.vshost.exe , 11608
GobangGameSourceCode_1.0/bin/Release/五子棋.vshost.exe.manifest , 490
GobangGameSourceCode_1.0/Conf.cs , 1213
GobangGameSourceCode_1.0/favicon.ico , 3774
GobangGameSourceCode_1.0/Form1.cs , 7093
GobangGameSourceCode_1.0/Form1.Designer.cs , 18364
GobangGameSourceCode_1.0/Form1.resx , 12171
GobangGameSourceCode_1.0/Funny.cs , 3031
GobangGameSourceCode_1.0/GeneticAlgorithm/AIOperator.cs , 8803
GobangGameSourceCode_1.0/GeneticAlgorithm/AIRule.cs , 10093
GobangGameSourceCode_1.0/GeneticAlgorithm/CrossOver.cs , 6634
GobangGameSourceCode_1.0/GeneticAlgorithm/GeneticAlgorithm.cs , 8985
GobangGameSourceCode_1.0/GeneticAlgorithm/Genome.cs , 4422
GobangGameSourceCode_1.0/GeneticAlgorithm/ProbabilityExcute.cs , 1282
GobangGameSourceCode_1.0/GeneticAlgorithm/TestCrossOver.cs , 1580
GobangGameSourceCode_1.0/GoBangProject.csproj , 4843
GobangGameSourceCode_1.0/GoBangProject.sln , 915
GobangGameSourceCode_1.0/GoBangProject.suo , 24064
GobangGameSourceCode_1.0/obj/Release/DesignTimeResolveAssemblyReferencesInput.cache , 5966
GobangGameSourceCode_1.0/obj/Release/GenerateResource-ResGen.read.1.tlog , 1854
GobangGameSourceCode_1.0/obj/Release/GenerateResource-ResGen.read.4.tlog , 2
GobangGameSourceCode_1.0/obj/Release/GenerateResource-ResGen.write.1.tlog , 1066
GobangGameSourceCode_1.0/obj/Release/GoBangProject.csproj.FileListAbsolute.txt , 2311
GobangGameSourceCode_1.0/obj/Release/GoBangProject.csproj.GenerateResource.Cache , 1002
GobangGameSourceCode_1.0/obj/Release/GoBangProject.Form1.resources , 4340
GobangGameSourceCode_1.0/obj/Release/GoBangProject.Properties.Resources.resources , 52897
GobangGameSourceCode_1.0/obj/Release/TempPE/Properties.Resources.Designer.cs.dll , 5120
GobangGameSourceCode_1.0/obj/Release/五子棋.exe , 94208
GobangGameSourceCode_1.0/obj/Release/五子棋.pdb , 83456
GobangGameSourceCode_1.0/Program.cs , 587
GobangGameSourceCode_1.0/Properties/AssemblyInfo.cs , 1360
GobangGameSourceCode_1.0/Properties/Resources.Designer.cs , 3856
GobangGameSourceCode_1.0/Properties/Resources.resx , 6915
GobangGameSourceCode_1.0/Properties/Settings.Designer.cs , 1109
GobangGameSourceCode_1.0/Properties/Settings.settings , 249
GobangGameSourceCode_1.0/Resources/black.gif , 803
GobangGameSourceCode_1.0/Resources/black.jpg , 15042
GobangGameSourceCode_1.0/Resources/chess.jpg , 46880
GobangGameSourceCode_1.0/Resources/head.JPG , 3353
GobangGameSourceCode_1.0/Resources/white.gif , 835
GobangGameSourceCode_1.0/Resources/white.jpg , 14419
GobangGameSourceCode_1.0/structs/Chess.cs , 1216
GobangGameSourceCode_1.0/structs/ChessPoint.cs , 6906
GobangGameSourceCode_1.0/structs/ChessRule.cs , 9939
GobangGameSourceCode_1.0/structs/HistoryRecord.cs , 705
GobangGameSourceCode_1.0/源码必读.txt , 437
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