

package com.game.pintu;
import java.util.ArrayList;
import java.util.List;
import android.app.AlertDialog;
import android.content.Context;
import android.content.DialogInterface;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.Rect;
import android.util.AttributeSet;
import android.util.Log;
import android.view.MotionEvent;
import android.view.View;
import android.widget.Toast;
import com.game.config.Config;
public class GameView extends View implements DialogInterface.OnClickListener {
private int w,h; //游戏区域宽高
private Bitmap img; //整图的图片
private Paint paint; //至少有一个画笔
private Bitmap[] bitmap; //被分割的图片的数组
private Rect[] rect; //对应于图片的矩形块
private int n; //空块的位置
private int array[]; //块数组
private int o; //这里为图片分为几*几的大小
private int kk; //空块的值
private int startK; //手触摸屏幕时点击的块
public GameView(Context context, AttributeSet attrs) {
super(context, attrs);
// TODO 自动生成的构造函数存根
switch(Config.imageId){
case R.id.iv1:
img = BitmapFactory.decodeResource(getResources(), R.drawable.icon1);
break;
case R.id.iv2:
img = BitmapFactory.decodeResource(getResources(), R.drawable.icon2);
break;
case R.id.iv3:
img = BitmapFactory.decodeResource(getResources(), R.drawable.icon3);
break;
case R.id.iv4:
img = BitmapFactory.decodeResource(getResources(), R.drawable.icon4);
break;
case R.id.iv5:
img = BitmapFactory.decodeResource(getResources(), R.drawable.icon5);
break;
case R.id.iv6:
img = BitmapFactory.decodeResource(getResources(), R.drawable.icon6);
break;
}
paint = new Paint();
Config.bushu = 0; //将步数初始化为0
o = Config.nandu; //难度,也就是图形被分成了几个格子
rect = new Rect[o*o];
bitmap = new Bitmap[o*o];
array = new int[o*o];
n = 0;
//初始化游戏区域宽高
this.w = Config.metrics.widthPixels;
this.h = Config.metrics.heightPixels/3*2;
//初始化图片
paint.setColor(Color.BLACK);
img = Bitmap.createScaledBitmap(img, w, h, true);
for( int y = 0; y < o; y ){
for(int x = 0; x < o; x ){
//分割图片
bitmap[y*o x] = Bitmap.createBitmap(img,x * (w / o) 2, y * (h / o) 2,w / o - 2,h / o - 2);
rect[y*o x] = new Rect(x * (w / o) 2, y * (h / o) 2, (x 1) * w / o - 2, (y 1) * h / o - 2 );
array[y*o x] = y*o x;
//图片将要显示的位置
}
}
kk = o*o-1;
n = o*o-1;
//循环打乱
for(int i = 0; i < o*o*10;i ){
yyy();
}
}
//使用自定义的方法打乱成怎么都能复原
private void yyy(){
int ran = 0;
List<Integer> tt = new ArrayList<Integer>();
if(isLeft(n)){
tt.add(0);
ran ;
}
if(isRight(n)){
tt.add(1);
ran ;
}
if(isTop(n)){
tt.add(2);
ran ;
}
if(isButtom(n)){
tt.add(3);
ran ;
}
int tem;
switch(tt.get((int) (Math.random()* ran))){
case 0: //左右上下
tem = array[n];
array[n] = array[n-1];
array[n-1] = tem;
n--;
break;
case 1:
tem = array[n];
array[n] = array[n 1];
array[n 1] = tem;
n ;
break;
case 2:
tem = array[n];
array[n] = array[n-o];
array[n-o] = tem;
n -= o;
break;
case 3:
tem = array[n];
array[n] = array[n o];
array[n o] = tem;
n = o;
break;
}
}
@Override
protected void onDraw(Canvas canvas) {
//TODO 自动生成的方法存根
for( int y = 0; y < o; y ){
for(int x = 0; x < o; x ){
int u = array[y*o x];
if(o * o - 1 == u){ //如果是空块,画个个黄色的
paint.setColor(Color.YELLOW);
canvas.drawRect(rect[y*o x], paint);
}else{
canvas.drawBitmap(bitmap[u], (float)rect[y*o x].left, (float)rect[y*o x].top, paint);
}
}
}
invalidate();
super.onDraw(canvas);
}
@Override
public boolean onTouchEvent(MotionEvent event) {
// TODO 自动生成的方法存根
switch(event.getAction()){
case MotionEvent.ACTION_DOWN:
startK = getTouchXY(event);
break;
case MotionEvent.ACTION_UP:
int k = getTouchXY(event); //被点击的块
if(k != startK){ //如果手指点下的块与抬起时的块不同,则不算作某块被点击了
return false;
}
if(k != -1){
if(isLeft(k) ){ //空块在左边
if( array[k -1] == o * o - 1){
array[k-1] = array[k];
array[k] = o * o - 1;
Config.bushu ;
kk = k;
isOk();
return true;
}
}
if(isRight(k) ){
if(array[k 1] == o * o - 1){
array[k 1] = array[k];
array[k] = o * o - 1;
Config.bushu ;
kk = k;
isOk();
return true;
}
}
if(isTop(k)){
if(array[k-o] == o * o - 1){
array[k-o] = array[k];
array[k] = o * o - 1;
Config.bushu ;
kk = k;
isOk();
return true;
}
}
if(isButtom(k)){
if(array[k o] == o * o - 1){
array[k o] = array[k];
array[k] = o * o - 1;
Config.bushu ;
kk = k;
isOk();
return true;
}
}
}
break;
}
return true;
}
private int getTouchXY(MotionEvent event){ //这个方法是取出哪个块被点击了
for( int y = 0; y < o; y ){
for(int x = 0; x < o; x ){
if(rect[y*o x].contains((int)event.getX(), (int)event.getY())){
return y*o x;
}
}
}
return -1;
}
/*private int find(int n){
for(int i = 0; i < o*o ;i ){
if(array[i] == n){
return i;
}
}
return -1;
}*/
private boolean isLeft(int k){ //判断被点的块的左边是否超出边缘
for(int i = 0; i < o ;i ){
if( k == o * i){
return false;
}
}
return true;
}
private boolean isRight(int k){
for(int i = 0; i < o ;i ){
if( k == o * (i 1)-1){
return false;
}
}
return true;
}
private boolean isTop(int k){
for(int i = 0; i < o ;i ){
if( k == i){
return false;
}
}
return true;
}
private boolean isButtom(int k){
for(int i = 0; i < o ;i ){
if( k == o * o - i-1){
return false;
}
}
return true;
}
private boolean isOk(){
for( int i = 0; i < array.length-1; i ){
if(array[i 1]-array[ i] != 1 ){
return false;
}
}
new AlertDialog.Builder(getContext())
.setTitle("完成")
.setMessage("用时:" (int)((System.currentTimeMillis()-Config.startTime)/1000))
.setPositiveButton("确定", this)
.setNegativeButton("取消", this)
.show();
return true;
}
@Override
public void onClick(DialogInterface arg0, int arg1) {
// TODO 自动生成的方法存根
}
}
资源文件列表
╞┤═╝╙╬╧╖/Pintu/.classpath , 459
╞┤═╝╙╬╧╖/Pintu/.project , 841
╞┤═╝╙╬╧╖/Pintu/.settings/org.eclipse.core.resources.prefs , 57
╞┤═╝╙╬╧╖/Pintu/.settings/org.eclipse.jdt.core.prefs , 177
╞┤═╝╙╬╧╖/Pintu/AndroidManifest.xml , 1544
╞┤═╝╙╬╧╖/Pintu/bin/AndroidManifest.xml , 1544
╞┤═╝╙╬╧╖/Pintu/bin/classes/com/game/config/Config.class , 530
╞┤═╝╙╬╧╖/Pintu/bin/classes/com/game/pintu/BuildConfig.class , 337
╞┤═╝╙╬╧╖/Pintu/bin/classes/com/game/pintu/GameView.class , 7275
╞┤═╝╙╬╧╖/Pintu/bin/classes/com/game/pintu/Help.class , 485
╞┤═╝╙╬╧╖/Pintu/bin/classes/com/game/pintu/MainActivity.class , 2126
╞┤═╝╙╬╧╖/Pintu/bin/classes/com/game/pintu/NewGame$1.class , 754
╞┤═╝╙╬╧╖/Pintu/bin/classes/com/game/pintu/NewGame.class , 1975
╞┤═╝╙╬╧╖/Pintu/bin/classes/com/game/pintu/R$attr.class , 328
╞┤═╝╙╬╧╖/Pintu/bin/classes/com/game/pintu/R$dimen.class , 449
╞┤═╝╙╬╧╖/Pintu/bin/classes/com/game/pintu/R$drawable.class , 797
╞┤═╝╙╬╧╖/Pintu/bin/classes/com/game/pintu/R$id.class , 903
╞┤═╝╙╬╧╖/Pintu/bin/classes/com/game/pintu/R$layout.class , 547
╞┤═╝╙╬╧╖/Pintu/bin/classes/com/game/pintu/R$menu.class , 376
╞┤═╝╙╬╧╖/Pintu/bin/classes/com/game/pintu/R$string.class , 703
╞┤═╝╙╬╧╖/Pintu/bin/classes/com/game/pintu/R$style.class , 419
╞┤═╝╙╬╧╖/Pintu/bin/classes/com/game/pintu/R.class , 633
╞┤═╝╙╬╧╖/Pintu/bin/classes/com/game/pintu/Ranked.class , 491
╞┤═╝╙╬╧╖/Pintu/bin/classes/com/game/pintu/Select.class , 491
╞┤═╝╙╬╧╖/Pintu/bin/classes/com/game/pintu/SelectImage.class , 2078
╞┤═╝╙╬╧╖/Pintu/bin/jarlist.cache , 119
╞┤═╝╙╬╧╖/Pintu/gen/com/game/pintu/BuildConfig.java , 156
╞┤═╝╙╬╧╖/Pintu/gen/com/game/pintu/R.java , 4342
╞┤═╝╙╬╧╖/Pintu/ic_launcher-web.png , 51394
╞┤═╝╙╬╧╖/Pintu/libs/android-support-v4.jar , 648327
╞┤═╝╙╬╧╖/Pintu/proguard-project.txt , 781
╞┤═╝╙╬╧╖/Pintu/project.properties , 563
╞┤═╝╙╬╧╖/Pintu/res/drawable-hdpi/a.jpg , 65175
╞┤═╝╙╬╧╖/Pintu/res/drawable-hdpi/icon1.jpg , 19382
╞┤═╝╙╬╧╖/Pintu/res/drawable-hdpi/icon2.jpg , 29199
╞┤═╝╙╬╧╖/Pintu/res/drawable-hdpi/icon3.jpg , 20418
╞┤═╝╙╬╧╖/Pintu/res/drawable-hdpi/icon4.jpg , 22323
╞┤═╝╙╬╧╖/Pintu/res/drawable-hdpi/icon5.jpg , 27174
╞┤═╝╙╬╧╖/Pintu/res/drawable-hdpi/icon6.jpg , 56736
╞┤═╝╙╬╧╖/Pintu/res/drawable-hdpi/ic_launcher.png , 11889
╞┤═╝╙╬╧╖/Pintu/res/drawable-ldpi/ic_launcher.png , 6030
╞┤═╝╙╬╧╖/Pintu/res/drawable-mdpi/background.jpg , 304592
╞┤═╝╙╬╧╖/Pintu/res/drawable-mdpi/ic_launcher.png , 8374
╞┤═╝╙╬╧╖/Pintu/res/drawable-xhdpi/ic_launcher.png , 22651
╞┤═╝╙╬╧╖/Pintu/res/drawable-xxhdpi/ic_launcher.png , 41469
╞┤═╝╙╬╧╖/Pintu/res/drawable/back.png , 136189
╞┤═╝╙╬╧╖/Pintu/res/drawable/btn_register_bg.xml , 429
╞┤═╝╙╬╧╖/Pintu/res/drawable/yuanjiao_1.xml , 335
╞┤═╝╙╬╧╖/Pintu/res/drawable/yuanjiao_2.xml , 335
╞┤═╝╙╬╧╖/Pintu/res/drawable/yuanjiao_3.xml , 335
╞┤═╝╙╬╧╖/Pintu/res/layout/activity_main.xml , 2437
╞┤═╝╙╬╧╖/Pintu/res/layout/help.xml , 930
╞┤═╝╙╬╧╖/Pintu/res/layout/new_game.xml , 1946
╞┤═╝╙╬╧╖/Pintu/res/layout/ranked.xml , 260
╞┤═╝╙╬╧╖/Pintu/res/layout/select.xml , 2235
╞┤═╝╙╬╧╖/Pintu/res/layout/select_image.xml , 3258
╞┤═╝╙╬╧╖/Pintu/res/menu/main.xml , 225
╞┤═╝╙╬╧╖/Pintu/res/values-sw600dp/dimens.xml , 203
╞┤═╝╙╬╧╖/Pintu/res/values-sw720dp-land/dimens.xml , 277
╞┤═╝╙╬╧╖/Pintu/res/values/dimens.xml , 220
╞┤═╝╙╬╧╖/Pintu/res/values/strings.xml , 584
╞┤═╝╙╬╧╖/Pintu/res/values/styles.xml , 697
╞┤═╝╙╬╧╖/Pintu/src/com/game/config/Config.java , 292
╞┤═╝╙╬╧╖/Pintu/src/com/game/pintu/GameView.java , 6909
╞┤═╝╙╬╧╖/Pintu/src/com/game/pintu/Help.java , 305
╞┤═╝╙╬╧╖/Pintu/src/com/game/pintu/MainActivity.java , 1716
╞┤═╝╙╬╧╖/Pintu/src/com/game/pintu/NewGame.java , 1397
╞┤═╝╙╬╧╖/Pintu/src/com/game/pintu/Ranked.java , 309
╞┤═╝╙╬╧╖/Pintu/src/com/game/pintu/Select.java , 314
╞┤═╝╙╬╧╖/Pintu/src/com/game/pintu/SelectImage.java , 1724
