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android 数字拼图源代码

java

2020-6-27

适合新手学习的数字拼图的源代码文件,欢迎大家来借鉴

package com.example.mygame;

import android.os.Bundle;
import android.os.Vibrator;
import android.app.Activity;
import android.view.Menu;
import android.view.MotionEvent;
import android.view.View;
import android.view.View.OnTouchListener;
import android.widget.Button;
import android.widget.LinearLayout;
import android.widget.RelativeLayout;
import android.widget.TextView;
import android.widget.Toast;

public class MainActivity extends Activity {
    private LinearLayout ll;
    private TextView[][] tv_group;
    private int number[]=new int[9] ;
    Vibrator mVibrator;
	private TextView tv_socer;
	private Button btnrestart;
	private int socer = 0;

	@Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.activity_main);
        for(int i=0;i<9;i  ){
        	number[i]=DataHelper.number[i];
        }
        initView();
        initGame();
        tv_socer.setText("移动了 " String.valueOf(socer) " 步");
        mVibrator = (Vibrator)getApplication().getSystemService(VIBRATOR_SERVICE);
		ll.setOnTouchListener(new OnTouchListener() {

			private int x1, x2;
			private int y1, y2;

			@Override
			public boolean onTouch(View v, MotionEvent event) {

				switch (event.getAction()) {
				case MotionEvent.ACTION_DOWN:
					x1 = (int) event.getX();
					y1 = (int) event.getY();
					break;

				case MotionEvent.ACTION_UP:
					x2 = (int) event.getX();
					y2 = (int) event.getY();

					if (y2 - y1 > 20 && y2 - y1 > Math.abs(x2 - x1)) {// 判断手势方向
						System.out.println("下");
						down();
						overGame();
						initGame();
					} else if (y1 - y2 > 20 && y1 - y2 > Math.abs(x2 - x1)) {
						System.out.println("上");
						up();
						overGame();
						initGame();
					} else if (x2 - x1 > 20 && x2 - x1 > Math.abs(y2 - y1)) {
						System.out.println("左");
						left();
						overGame();
						initGame();
					} else if (x1 - x2 > 20 && x1 - x2 > Math.abs(y2 - y1)) {
						System.out.println("右");
						right();
						overGame();
						initGame();
					}

					break;
				}
				return true;
			}
		});
		
		btnrestart.setOnClickListener(new View.OnClickListener() {
			@Override
			public void onClick(View v) {
				 for(int i=0;i<9;i  ){
			        	number[i]=DataHelper.number[i];
			        }
				 initGame();
				 socer = 0 ;
				 tv_socer.setText("移动了 " String.valueOf(socer) " 步");
			}
		});
    }

	protected void left() {
		int numzero = FindZero();
		int exchanged;
		if(numzero%3==0){
			//定义震动
	    mVibrator.vibrate( new long[]{100,10,100,200}, -1); //第一个{}里面是节奏数组, 第二个参数是重复次数,-1为不重复,非-1俄日从pattern的指定下标开始重复
		}else{
			exchanged = number[numzero];
			number[numzero]=number[numzero-1];
			number[numzero-1]=exchanged;
			socer = socer   1;
			tv_socer.setText("移动了 " String.valueOf(socer) " 步");
		}	
	}

	protected void right() {
		int numzero = FindZero();
		int exchanged;
		if(numzero%3==2){
			//定义震动
	    mVibrator.vibrate( new long[]{100,10,100,200}, -1); //第一个{}里面是节奏数组, 第二个参数是重复次数,-1为不重复,非-1俄日从pattern的指定下标开始重复
		}else{
			exchanged = number[numzero];
			number[numzero]=number[numzero 1];
			number[numzero 1]=exchanged;
			socer = socer   1;
			tv_socer.setText("移动了 " String.valueOf(socer) " 步");
		}	
		
	}

	protected void up() {
		int numzero = FindZero();
		int exchanged;
		if(numzero>5){
			//定义震动
	    mVibrator.vibrate( new long[]{100,10,100,200}, -1); //第一个{}里面是节奏数组, 第二个参数是重复次数,-1为不重复,非-1俄日从pattern的指定下标开始重复
		}else{
			exchanged = number[numzero];
			number[numzero]=number[numzero 3];
			number[numzero 3]=exchanged;
			socer = socer   1;
			tv_socer.setText("移动了 " String.valueOf(socer) " 步");
		}
	}
	public void down() {
		int numzero = FindZero();
		int exchanged;
		if(numzero<3){
			//定义震动
	    mVibrator.vibrate( new long[]{100,10,100,200}, -1); //第一个{}里面是节奏数组, 第二个参数是重复次数,-1为不重复,非-1俄日从pattern的指定下标开始重复
		}else{
			exchanged = number[numzero];
			number[numzero]=number[numzero-3];
			number[numzero-3]=exchanged;
			socer = socer   1;
			tv_socer.setText("移动了 " String.valueOf(socer) " 步");
		}	
	}
	public int FindZero(){
		for(int i=0;i<9;i  ){
			if(number[i]==0){
				return i;
			}
		}
		return 0;	
	}

	private void initView() {
		tv_group = new TextView[3][3];
		ll= (LinearLayout)findViewById(R.id.ll);
		tv_group[0][0] =(TextView) findViewById(R.id.tv_1);
		tv_group[0][1] = (TextView)findViewById(R.id.tv_2);
		tv_group[0][2] = (TextView)findViewById(R.id.tv_3);
		tv_group[1][0] = (TextView)findViewById(R.id.tv_4);
		tv_group[1][1] = (TextView)findViewById(R.id.tv_5);
		tv_group[1][2] = (TextView)findViewById(R.id.tv_6);
		tv_group[2][0] = (TextView)findViewById(R.id.tv_7);
		tv_group[2][1] = (TextView)findViewById(R.id.tv_8);
		tv_group[2][2] = (TextView)findViewById(R.id.tv_9);
		tv_socer = (TextView)findViewById(R.id.tv_socer);
		btnrestart=(Button)findViewById(R.id.btn_restart);
	}
	public void initGame(){
		for(int i=0 ;i<3;i  ){
			for(int j=0;j<3;j  ){
				if(number[i*3 j]==0){
					tv_group[i][j].setText(" ");
				}else{
					tv_group[i][j].setText(String.valueOf(number[i*3 j]));
				}
			}
		}
	}
	
	public void overGame(){
		int total=0;
       for(int i = 0;i<7;i  ){
    	   if(number[i 1]-number[i]==1){
    		   total=total 1;
    		 }
       }
       if(total==7&&number[8]==0){
		   Toast.makeText(MainActivity.this, "GameOver", 0).show();
		   for(int i=0;i<9;i  ){
	        	number[i]=DataHelper.number[i];
	        }
		   socer = 0 ;
		   tv_socer.setText("移动了 " String.valueOf(socer) " 步");
		   System.out.println("GameOver");
	   }
	}
}

资源下载此资源下载价格为3D币(VIP免费),请先
资源文件列表
MyGame/.classpath , 475
MyGame/.project , 854
MyGame/.settings/org.eclipse.jdt.core.prefs , 177
MyGame/AndroidManifest.xml , 949
MyGame/bin/AndroidManifest.xml , 949
MyGame/bin/classes/com/example/mygame/BuildConfig.class , 345
MyGame/bin/classes/com/example/mygame/DataHelper.class , 427
MyGame/bin/classes/com/example/mygame/MainActivity$1.class , 1842
MyGame/bin/classes/com/example/mygame/MainActivity$2.class , 1614
MyGame/bin/classes/com/example/mygame/MainActivity.class , 5138
MyGame/bin/classes/com/example/mygame/R$attr.class , 340
MyGame/bin/classes/com/example/mygame/R$color.class , 508
MyGame/bin/classes/com/example/mygame/R$dimen.class , 461
MyGame/bin/classes/com/example/mygame/R$drawable.class , 437
MyGame/bin/classes/com/example/mygame/R$id.class , 771
MyGame/bin/classes/com/example/mygame/R$layout.class , 403
MyGame/bin/classes/com/example/mygame/R$menu.class , 388
MyGame/bin/classes/com/example/mygame/R$string.class , 472
MyGame/bin/classes/com/example/mygame/R$style.class , 431
MyGame/bin/classes/com/example/mygame/R.class , 721
MyGame/bin/classes.dex , 561620
MyGame/bin/dexedLibs/android-support-v4-4f8f7e5d4808e366c95e3f73f43957bf.jar , 189231
MyGame/bin/javaapk.com-MyGame.apk , 246979
MyGame/bin/res/drawable-hdpi/ic_launcher.png , 7537
MyGame/bin/res/drawable-mdpi/ic_launcher.png , 3815
MyGame/bin/res/drawable-xhdpi/ic_launcher.png , 11728
MyGame/bin/res/drawable-xxhdpi/ic_launcher.png , 22091
MyGame/bin/resources.ap_ , 51487
MyGame/gen/com/example/mygame/BuildConfig.java , 160
MyGame/gen/com/example/mygame/R.java , 3488
MyGame/ic_launcher-web.png , 89229
MyGame/libs/android-support-v4.jar , 484258
MyGame/proguard-project.txt , 781
MyGame/project.properties , 563
MyGame/res/drawable/border.xml , 383
MyGame/res/drawable-hdpi/ic_launcher.png , 8089
MyGame/res/drawable-mdpi/ic_launcher.png , 3976
MyGame/res/drawable-xhdpi/ic_launcher.png , 13075
MyGame/res/drawable-xxhdpi/ic_launcher.png , 26061
MyGame/res/layout/activity_main.xml , 4733
MyGame/res/menu/main.xml , 263
MyGame/res/values/colors.xml , 264
MyGame/res/values/dimens.xml , 220
MyGame/res/values/strings.xml , 223
MyGame/res/values/styles.xml , 697
MyGame/res/values-sw600dp/dimens.xml , 203
MyGame/res/values-sw720dp-land/dimens.xml , 277
MyGame/res/values-v11/styles.xml , 334
MyGame/res/values-v14/styles.xml , 391
MyGame/src/com/example/mygame/DataHelper.java , 128
MyGame/src/com/example/mygame/MainActivity.java , 5758
MyGame/说明.htm , 4317
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