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JavaSwing的斗地主(小游戏源码)

java

2020-6-26

package com;

import java.awt.Color;
import java.awt.Container;
import java.awt.Point;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyEvent;
import java.util.ArrayList;
import java.util.List;
import java.util.Random;

import javax.swing.ImageIcon;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JMenu;
import javax.swing.JMenuBar;
import javax.swing.JMenuItem;
import javax.swing.JOptionPane;
import javax.swing.JPanel;
import javax.swing.JTextField;
import javax.swing.SwingUtilities;

public class Main extends JFrame implements ActionListener {

	public Container container = null;// 定义容器
	JMenuItem start, exit, about;// 定义菜单按钮
	JButton landlord[]=new JButton[2];//抢地主按钮
	JButton publishCard[]=new JButton[2];//出牌按钮
	int dizhuFlag;//地主标志
	int turn;
	JLabel dizhu; //地主图标
	List<Card> currentList[] =new ArrayList[3]; //  当前的出牌
	List<Card> playerList[] = new ArrayList[3]; // 定义3个玩家表
	List<Card> lordList;//地主牌
	Card card[] = new Card[56]; // 定义54张牌
	JTextField time[]=new JTextField[3]; //计时器
	Time t; //定时器(线程)
	boolean nextPlayer=false; //转换角色
	public Main(){

		Init();// 初始化
		SetMenu();// 创建菜单 按钮(抢地主,发牌,计时器)
		this.setVisible(true);
		CardInit();//发牌
	
		getLord(); //发完牌开始抢地主
		time[1].setVisible(true);
		//线程安全性,把非主线程的UI控制放到里面
		SwingUtilities.invokeLater(new NewTimer(this,10));
		
	}
	// 抢地主
	public void getLord(){
		//System.out.println(CardType.c0.toString());
		for(int i=0;i<2;i  )
			landlord[i].setVisible(true);
	}
	//初始化牌
	// 发牌洗牌
	public void CardInit() {
		
		int count = 1;
		//初始化牌
		for (int i = 1; i <= 5; i  ) {
			for (int j = 1; j <= 13; j  ) {
				if ((i == 5) && (j > 2))
					break;
				else {
					card[count] = new Card(this, i   "-"   j, false);
					card[count].setLocation(300 (i*20), 50);
					container.add(card[count]);
					count  ;
				}
			}
		}
		
		//打乱顺序
		for(int i=0;i<200;i  ){
			Random random=new Random();
			int a=random.nextInt(54) 1;
			int b=random.nextInt(54) 1;
			Card k=card[a];
			card[a]=card[b];
			card[b]=k;
		}
		//开始发牌
		for(int i=0;i<3;i  )
			playerList[i]=new ArrayList<Card>(); //玩家牌
			lordList=new ArrayList<Card>();//地主牌三张
		int t=0;
		for(int i=1;i<=54;i  )
		{
			if(i>=52)//地主牌
			{
				Common.move(card[i], card[i].getLocation(),new Point(300 (i-52)*80,16),t);
				lordList.add(card[i]);
				continue;
			}
			switch ((t  )%3) {
			case 0:
				//左边玩家
				Common.move(card[i], card[i].getLocation(),new Point(50,60 i*5),t);
				playerList[0].add(card[i]);
				card[i].turnFront(); //显示正面
				break;
			case 1:
				//我
				Common.move(card[i], card[i].getLocation(),new Point(180 i*7,450),t);
				playerList[1].add(card[i]);
				card[i].turnFront(); //显示正面
				break;
			case 2:
				//右边玩家
				Common.move(card[i], card[i].getLocation(),new Point(700,60 i*5),t);
				playerList[2].add(card[i]);
				card[i].turnFront(); //显示正面
				break;
			}
			//card[i].turnFront(); //显示正面
			container.setComponentZOrder(card[i], 0);
		}
		//发完牌排序,从大到小
		for(int i=0;i<3;i  )
		{
			Common.order(playerList[i]);
			Common.rePosition(this,playerList[i],i);//重新定位
		}
		dizhu=new JLabel(new ImageIcon("images/dizhu.gif"));
		dizhu.setVisible(false);
		dizhu.setSize(40, 40);
		container.add(dizhu);
	}

	// 初始化窗体
	public void Init() {

		this.setTitle("斗地主游戏---陈悦馨");
		this.setSize(830, 620);
		setResizable(false);
		setLocationRelativeTo(getOwner()); // 屏幕居中
		container = this.getContentPane();
		container.setLayout(null);
		this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
		container.setBackground(new Color(0, 112, 26)); // 背景为绿色

	}

	// 创建菜单 功能按钮
	public void SetMenu() {
		JMenuBar jMenuBar = new JMenuBar();
		JMenu game = new JMenu("游戏");
		JMenu help = new JMenu("帮助");

		start = new JMenuItem("新游戏");
		exit = new JMenuItem("退出");
		about = new JMenuItem("关于");

		start.addActionListener(this);
		exit.addActionListener(this);
		about.addActionListener(this);

		game.add(start);
		game.add(exit);
		help.add(about);

		jMenuBar.add(game);
		jMenuBar.add(help);
		this.setJMenuBar(jMenuBar);
		
		landlord[0]=new JButton("抢地主");
		landlord[1]=new JButton("不     抢");
		publishCard[0]= new JButton("出牌");
		publishCard[1]= new JButton("不要");
		for(int i=0;i<2;i  )
		{
			publishCard[i].setBounds(320 i*100, 400, 60, 20);
			landlord[i].setBounds(320 i*100, 400,75,20);
			container.add(landlord[i]);
			landlord[i].addActionListener(this);
			landlord[i].setVisible(false);
			container.add(publishCard[i]);
			publishCard[i].setVisible(false);
			publishCard[i].addActionListener(this);
		}
		for(int i=0;i<3;i  ){
			time[i]=new JTextField("倒计时:");
			time[i].setVisible(false);
			container.add(time[i]);
		}
		time[0].setBounds(140, 230, 60, 20);
		time[1].setBounds(374, 360, 60, 20);
		time[2].setBounds(620, 230, 60, 20);
		
		for(int i=0;i<3;i  )
		{
			currentList[i]=new ArrayList<Card>();
		}
		
	}

	//点击鼠标事件
	public void actionPerformed(ActionEvent e) {
		
		if (e.getSource() == exit) {
			this.dispose();
		}
		if (e.getSource() == about) {
			JOptionPane.showMessageDialog(this, "QQ361106306,小柒");
		}
		if (e.getSource() == start) {
			 this.restart();
			
		}
		if(e.getSource()==landlord[0])
		{
			time[1].setText("抢地主");
			t.isRun=false; //时钟终结
		}
		if(e.getSource()==landlord[1])
		{
			time[1].setText("不抢");
			t.isRun=false; //时钟终结
		}
		//如果是不要
		if(e.getSource()==publishCard[1])
		{
			this.nextPlayer=true;
			currentList[1].clear();
			time[1].setText("不要");
			
		}
		//如果是出牌按钮
		if(e.getSource()==publishCard[0]){
			
			List<Card> c = new ArrayList<Card>();
			//点选出牌
			for(int i=0;i<playerList[1].size();i  )
			{
				Card card=playerList[1].get(i);
				if(card.clicked)
				{
					c.add(card);//把点中的牌放入新集合
				}
			}
			/** 给点选的牌排序 */
			/*for(int i=0;i<c.size();i  ){
				System.out.println("点选的牌是:" c.get(i).name);
			}*/
			
			
			int flag=0;
			
			//如果我主动出牌
			if(time[0].getText().equals("不要")&&time[2].getText().equals("不要"))
			{
			
				if(Common.jugdeType(c)!=CardType.c0)
					flag=1;//表示可以出牌
			}//如果我跟牌
			else{
			
				flag=Common.checkCards(c,currentList);
			}
			//判断是否符合出牌
			if(flag==1)
			{
				currentList[1]=c;
				playerList[1].removeAll(currentList[1]);//移除走的牌
				//定位出牌
				Point point=new Point();
				point.x=(770/2)-(currentList[1].size() 1)*15/2;;
				point.y=310;
				for(int i=0,len=currentList[1].size();i<len;i  )
				{
					Card card=currentList[1].get(i);
					Common.move(card, card.getLocation(), point,10);
					point.x =15;
				}
				//抽完牌后重新整理牌
				Common.rePosition(this, playerList[1], 1);
				time[1].setVisible(false);
				this.nextPlayer=true;
			}

		}
	}
	
	
	private void restart() {
		System.out.println("重新开始");
	
	/*	for(int i=0;i<3;i  ){
			currentList[i]=null;
		}
		for(int i=0;i<3;i  ){
			playerList[i]=null;
		}
		lordList=null;
		for(int i=0;i<card.length;i  ){
			card[i]=null;
		}
		nextPlayer=false;*/
		
	//	this.CardInit();//发牌
		
	}
	public static void main(String args[]) {
			new Main();
	}

}
class NewTimer implements Runnable{

	Main main;
	int i;
	public NewTimer(Main m,int i){
		this.main=m;
		this.i=i;
	}
	@Override
	public void run() {
		// TODO Auto-generated method stub
		main.t=new Time(main,12);//从10开始倒计时
		main.t.start();
	}
	
}

资源下载此资源下载价格为3D币(VIP免费),请先
资源文件列表
斗地主/.classpath , 301
斗地主/.project , 385
斗地主/.settings/org.eclipse.jdt.core.prefs , 629
斗地主/bin/com/Card.class , 2264
斗地主/bin/com/CardType.class , 1547
斗地主/bin/com/Card_index.class , 342
斗地主/bin/com/Common$1.class , 1302
斗地主/bin/com/Common.class , 12751
斗地主/bin/com/Main.class , 7804
斗地主/bin/com/Model.class , 720
斗地主/bin/com/NewSwing.class , 257
斗地主/bin/com/NewTimer.class , 590
斗地主/bin/com/Time.class , 12360
斗地主/bin/test/A.class , 299
斗地主/bin/test/test01$1.class , 755
斗地主/bin/test/test01.class , 1237
斗地主/images/1-1.gif , 522
斗地主/images/1-10.gif , 618
斗地主/images/1-11.gif , 1093
斗地主/images/1-12.gif , 1177
斗地主/images/1-13.gif , 1077
斗地主/images/1-2.gif , 474
斗地主/images/1-3.gif , 432
斗地主/images/1-4.gif , 463
斗地主/images/1-5.gif , 478
斗地主/images/1-6.gif , 508
斗地主/images/1-7.gif , 526
斗地主/images/1-8.gif , 562
斗地主/images/1-9.gif , 581
斗地主/images/2-1.gif , 410
斗地主/images/2-10.gif , 661
斗地主/images/2-11.gif , 1182
斗地主/images/2-12.gif , 1226
斗地主/images/2-13.gif , 1192
斗地主/images/2-2.gif , 429
斗地主/images/2-3.gif , 452
斗地主/images/2-4.gif , 492
斗地主/images/2-5.gif , 518
斗地主/images/2-6.gif , 544
斗地主/images/2-7.gif , 570
斗地主/images/2-8.gif , 606
斗地主/images/2-9.gif , 623
斗地主/images/3-1.gif , 390
斗地主/images/3-10.gif , 623
斗地主/images/3-11.gif , 1167
斗地主/images/3-12.gif , 1203
斗地主/images/3-13.gif , 1107
斗地主/images/3-2.gif , 417
斗地主/images/3-3.gif , 438
斗地主/images/3-4.gif , 468
斗地主/images/3-5.gif , 490
斗地主/images/3-6.gif , 522
斗地主/images/3-7.gif , 536
斗地主/images/3-8.gif , 572
斗地主/images/3-9.gif , 587
斗地主/images/4-1.gif , 402
斗地主/images/4-10.gif , 621
斗地主/images/4-11.gif , 1177
斗地主/images/4-12.gif , 1211
斗地主/images/4-13.gif , 1161
斗地主/images/4-2.gif , 417
斗地主/images/4-3.gif , 435
斗地主/images/4-4.gif , 469
斗地主/images/4-5.gif , 498
斗地主/images/4-6.gif , 513
斗地主/images/4-7.gif , 527
斗地主/images/4-8.gif , 565
斗地主/images/4-9.gif , 582
斗地主/images/5-1.gif , 5132
斗地主/images/5-2.gif , 5132
斗地主/images/dizhu.gif , 2570
斗地主/images/rear.gif , 4600
斗地主/src/com/Card.java , 1477
斗地主/src/com/CardType.java , 295
斗地主/src/com/Common.java , 14019
斗地主/src/com/Main.java , 7922
斗地主/src/com/Model.java , 537
斗地主/src/com/NewSwing.java , 83
斗地主/src/com/Time.java , 13333
斗地主/src/test/test01.java , 812
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